OSCAR - AMIGA 1200 TYPED BY SHARD 29-11-93 =================== ======================= Joystick/Keyboard Loading Instructions. Insert Disk 1 into the drive and switch on your computer, then follow on screen prompts PLAYING THE GAME ---------------- When Oscar arrives at the cinema, he walks into the foyer and sees the entrance doors to the various movies now showing. The World Selection Screen These doors are where you are able to select which film World you wish to play. The Worlds can be completed in any order World Doors Beside each of these doors you can see a poster depicting the film of the World you will enter through that entrance. Bonus Doors These doors have Question marks on them. You can only enter a bonus door after you have completed a World, and you will be given a prompt as to when this is achieved. Note each World`s Bonus door is situated close to the World door itself. To enter a door select DOWN on the joystick/Keyboard. Once you have selected and entered a World you will be told the NUMBER OF STATUES OF OSCAR you need to find to exit this land. PRESS FIRE TO CONTINUE CONTROLS. (Without fire button pressed) Use the keyboard cursor keys to control direction and either shift key to Fire/start game Alternatively use a standard Amiga joystick. Jump/Fly/Swim Jump Jump Walk Left Walk Right Enter Doors (With Fire Button Depressed) If you have collected the Yo-Yo, you can throw it Up/Down/Left/Right and Diagonals. THE YO_YO --------- The Yo-Yo can be used once you have collected it from one of the film canisters. It can be used to break down walls, bricks, kill monsters and also to swing from platforms. To throw the Yo-Yo press Fire and select direction. If you release the fire button, it will return back to you. To throw in the direction you are facing simply press Fire. Swinging on the Yo-Yo As detailed above you can throw the Yo-Yo at various angles. Once you have collected the Yo-Yo jump in the air and at the same time press FIRE with the selected throwing angle. If it attaches onto something eg a platform. Hold in the Fire button and Oscar will swing on the string until: 1. You let go of Fire 2. You hit something you cannot go through (a brick wall) Collectables found in and around the levels There are four types of objects found on the levels. 1. Statues of Oscar At the start of the level you are told how many statues of Oscar you need to collect before you can proceed to the next level. Run up to them to collect them. 2. The Contents of Film Canisters As you run past a film canister the can will open and an object will explode into the air. To collect or make use of the contents you must catch the objects before they disappear. 3. Special Powers The following collectables will give special powers for a limited time. SPEED UP BOOT The Speed Up Boot gives Oscar more speed and will also give enhanced jumping capabilities SHIELD The Shield gives total protection from Monsters BALL & CHAIN The Ball and Chain slows you down WINGS The Wings allow you to Fly around the level A POTION The Medicine potion from the glass makes you invisible apart from the dust as you skids to a stop SPRINGY SHOES The Springy Shoes allows you to jump twice as far as normal ALARM CLOCK The alarm clock freezes monsters 4. Bonus items which are scattered around the platforms. These are purely points bonuses, to raise your score, unless you are in a BOGUS level when you will need to find a pair of specified objects to exit The Information Panel --------------------- LEFT TO RIGHT A Coloured statue of Oscar displays a number showing the statues left to collect on this level. LIVES COUNTER Indicates the number of lives remaining SCORE The number of points you have gained so far HEARTS Below the score are 4 hearts. Every time you are hit by a monster you will lose a heart Lose all 4 and you will lose a life BONUS/BOGUS. When you first start the level this area will be clear until you collect the letters to spell BONUS or BOGUS which determine the special level to be completed at the end of the World To EXIT a LEVEL and CLAPPER BOARD When you have collected the required number of statues from the level you will recieve a message telling you to go to the exit BIG RED ELEPHANTS Around the level you will come across a BIG RED ELEPHANT. HE IS NOT a monster, but a friend who will never forget where he last saw you. To make him remember you, walk up to him. When he jumps away he has your position noted. If you lose a life, you will be returned back to where the Elephant last saw you SUPER COOL WHITE RABBITS WITH SHADES If you`ve always wanted to find a LUCKY RABBIT here is your chance. These Rabbits can only be found in the Bonus levels. You will be awarded a continue for every one you find in the game. On the continue screen use left and right to select YES OR NO and fire to CHOOSE LIFTS, FALLING PLATFORMS and SPRINGS Some lifts are moving when you get onto them, others only start to move when you step onto them. Falling platforms are always well hidden and will surprise you so BEWARE Springs, Bouncy springy platforms which sink when you are standing on them them lift you up into the air. To make maximum use of springs jump up and down until the desired height is achieved BONUS AND BOGUS LEVELS If you are lucky enough to collect the letters that spell the word BONUS or unlucky enough to collect BOGUS you will be sent to the BONUS or BOGUS level after you have completed the level you are in. BONUS LEVEL Collect all you can but keep an eye on the time as you must find the exit before the time runs out. (Otherwise you will lose everything you collected in that level, including points, bonuses and even LUCKY RABBITS) BOGUS LEVEL At the beginning of the level you are given the task of finding a pair of a specified objects. If you find the pair of objects and get to an exit before the time runs out you are given DOUBLE BONUS points for that level. If you FAIL you will lose a life. It`s risky but rewards can be high! SCORING Points are awarded for: Killing monsters Finding Oscar statues Collecting all the bonus items Extra lives are awarded at 5000 points WHEN YOU GET GAME OVER On the continue screen a countdown clock gives you ten seconds to press fire to continue from where you left off If you don`t press fire with in that time you will have to start again HAVE FUN GUYS AND REMEMBER ITS ALL FOR FUN DoCs DoNE By THe SHaRD/N&B